Game, Play and Robotics. Current Insights from Language Learning and Teaching

Authors

DOI:

10.52367/BRJPD.2675-102X.2021.3.3.12-24

Keywords:

Game and Play, Robotics, Foreign Language and Culture Teaching and Learning, Fourth Industrial Revolution, 21st Century Skills, Information and Communication Technologies.

Abstract

Recently, the evolution of processes and means of production has given rise to the “fourth industrial revolution” (4IR), marked by the acceleration of technological innovation as well as by the preponderant role of artificial intelligence, robotics, 3D printing, the Internet of Things and Big Data. The 4IR forces us to reconsider the basic principles of education in general and foreign language teaching/learning in particular. In this paper, we will explore the current perspectives of robotics from the foreign language teaching and learning field, with a special emphasis on the theme of game and play. After underlining the relationship between 4RI and the so-called 21st century competencies, we will briefly examine the effects of 4IR in foreign language teaching and learning field and mention the potential educational roles assigned to the most recent information and communication technologies within the previously described context. We will then turn our attention to an as yet little studied area at the crossroads of foreign language teaching and learning field, robotics and game studies: we will present and discuss some of the existing developments and suggest some possible research directions.

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Author Biographies

Haydée Silva Ochoa, Universidad Nacional Autónoma de México (UNAM)

Doctora en Literatura y civilización francesas (Universidad de París III). Profesora titular y responsable del área de Didáctica de la lengua y la literatura del Colegio de Letras Modernas de la Facultad de Filosofía y Letras (UNAM), Ciudad de México, CDMX, México. Universidad Nacional Autónoma de México. Facultad de Filosofía y Letras. Colegio de Letras Modernas. Circuito escolar s/n. Ciudad Universitaria. 04510, Coyoacán. CDMX, México. ORCID: https://orcid.org/0000-0001-5239-4820. E-mail: silva8a@unam.mx

Alberto Soria López, Instituto Politécnico Nacional, CDMX, México

Doctor en Ciencias y técnicas industriales (Universidad de Evry-Val-d’Essonne). Investigador  titular adscrito al Departamento de Control Automático del Centro de Investigación y de Estudios Avanzados (CINVESTAV) del Instituto Politécnico Nacional, Ciudad de México, CDMX, México. Centro de Investigación y de Estudios Avanzados, Departamento de Control Automático. Av. Instituto Politécnico Nacional 2508, Col. San Pedro Zacatenco. 07360, Gustavo A. Madero. CDMX, México. ORCID: https://orcid.org/0000-0002-6310-9527. E-mail: soria@cinvestav.mx

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Published

2021-10-28

How to Cite

OCHOA, H. S.; LÓPEZ, A. S. Game, Play and Robotics. Current Insights from Language Learning and Teaching. Brazilian Journal of Policy and Development, [S. l.], v. 3, n. 3, p. 12–24, 2021. DOI: 10.52367/BRJPD.2675-102X.2021.3.3.12-24. Disponível em: https://bio10publicacao.com.br/brjpd/article/view/378. Acesso em: 23 nov. 2024.